Eirlys Hunter, ill. Kirsten Drake
Gecko Press
Paperback NZ$25
ISBN 978 1 776572 03 8
Reviewed by Trevor Agnew
The Race is a contest for teams of surveyors and cartographers
to lay out the best route for a proposed railway from Grand Prospect to Coalhaven. (We are in a steam-age fantasy world, where coal is vital.) The prizes total
3,500 guineas, so a remarkable range of well equipped (and sometimes
unscrupulous) teams have entered.
Penniless and suddenly parentless, the four young
Santanders have to improvise. Fortunately each member of the family has talents
which will be useful in their quest. Sal (14) is the sensible one with a good
grasp of mathematics and surveying. Twins Joe and Francie (11) are strongly
bonded. Francie doesn’t talk but Joe speaks for them both. Joe never gets lost,
a handy skill for an explorer, while Francie, the cartographer, has an amazing
talent which readers will enjoy learning about. Even young Humph and the family
pet, Carrot the Parrot, are able to contribute. The Santander family are indeed
a team; each of them has an ability that helps them towards their goal of
making the perfect map.
Since they have to survive in the wilderness for four
weeks, they are lucky to have the help of a slow-speaking local lad, Becket, a
red-headed beanpole, who is a master of many practical skills; he can fish,
hunt and cook. He’s also a dab hand at storytelling.
Can five children and a parrot head off half a dozen
other teams, including the unscrupulous Roger’s Ruffians and the self-confident
Monty’s Mountaineers (who are all mounted on mechanical horses)?
Of course it is the down-to-earth Beckett who points out
that the other teams are also all “pompous
asses.”
As well as being obtuse, the opposing teams are often funny.
The scientists, of the SOLEM team (Society of Logical Explorers, Mappers and
Navigators), for example, speak in such technical jargon that Sal has to
translate what they say.
“The outcome was an
inadequately nutritious calorific supply.”“They didn’t take enough food,” Sal explained to Humph.
In fact, Eirlys Hunter’s dialogue is always enjoyable and
often amusing:
“What about the
wolves?’“High mountains.”
“Extreme weather conditions.”
“Nothing to worry about then,” they said together.
Illustrator Kirsten Slade has provided lively pictures
and has also created a strip-map to give readers a bird’s-eye-view of each part of the dramatic
landscape encountered by the Santander family.
The story trots along at a cracking pace. Bears and
wolves and several other creatures make their appearance, the villains are villainous, there
are plenty of jeopardies and the conclusion is very pleasing. Through it all,
the Santanders are resourceful.
Humph gets the whole mood of this satisfying story in one
sentence:
“I like being a
venturing boy.”“I do too,” said Joe.
Trevor Agnew 3
July 2018
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